Day 17 – GUIs Part 2 – Clicker Game

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The Clicker Game is the second part of the book addressing uinitys ability to create complex GUIs with the minimum effort. The chapter objectives were: Starting our project. Recording clicks. Creating a shop. Purchasing upgrades. The is not much to talk about you click the button and you get points, the game has also a … Continue reading "Day 17 – GUIs Part 2 – Clicker Game"

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