Chapter 4 – Mobile Endless Game – Procedural Content


Mobile endless game is the forth chapter in this book and is actually a flappy bird clone. The objectives of this chapter are: Adding the background. Adding a simple animated character. Making a repeating background. Working with sorting layers. Creating our player’s behavior. Creating obstacles. Spawning obstacles at runtime. Game starting and ending behaviors. Keeping … Continue reading "Chapter 4 – Mobile Endless Game – Procedural Content"

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